#include "GameWorld.h"



GameWorld_GameinitGUI::GameWorld_GameinitGUI() {
}


GameWorld_GameinitGUI::~GameWorld_GameinitGUI() {
}

void GameWorld_GameinitGUI::Init() {
	SDL_Surface *welcomeGUISurface = SDL_LoadBMP("WelcomeGUI.bmp");
	if (welcomeGUISurface == NULL) {
		return;
	}
	m_background.CreateSpirit(welcomeGUISurface);

	// todo next time   emmmm... maybe a year thanks
}

void GameWorld_GameinitGUI::Draw() {
	
}